If you happened to land here, I assume you wanted to know more about me. My name is Camille and I'm a video game programmer.
I'm currently working at Rockstar North in Edinburgh as an Network Programmer.

On this page you can find some of the projects I worked on in a professional context or other games I did as a student or on my personnal time.
If you want to contact me, just send me an email to this adress : camillehaenel (at) gmail (dot) com
Grand Theft Auto V
Right now I am working on Grand Theft Auto V at Rockstar North.
I work mainly on the online version of the game, developping features for the Online DLCs.

Assassin's Creed 4 : Black Flag
I've been working on Assassin's Creed 4 Multiplayer at Ubisoft's Annecy studio.

I was developing the online services of the game such as the Clans (AC4 new feature).

The game was released on Xbox360, PS3, XboxOne and PS4.
Assassin's Creed Unity
After AC4, I worked on Assassin's Creed Unity.
This episode introduced cooperation for the first time in the Assassin's Creed franchise.

I helped developing different online services for the game, including Clubs and Matchmaking.
Rayman Legends
I worked on Rayman Legends at Ubisoft Montpellier as an online programmer.
My work was to develop the social services of the game (client side and server side), wich includes Player profiles, Statistics, Leaderboards and Daily/Weekly challenges, plus the community management tools.
The server technology used is an Ubisoft's technology, using Python and MySQL.
I also did some work using the WiiU SDK.
Scale It
Scale It is a student project I worked on during my last year in school. It is a first person puzzle game made using UDK , heavily based on physics.
In this game, you have the power to scale objects. A huge rock is blocking the way ? Shrink it to a piece of gravel. A ennemy is shooting at you ? Enlarge a wooden stick to the size of a tree to get cover !

Mycelium is a RTS multiplayer game where you control a colony of mushrooms.
This is a 3 month student project, using Unity3D engine. On this project, I developed the network part of the game, but also the UI and a bunch of tools (Metrics tracking, Map editor).
This project won the first price at Ganuta's contest, category video games.


Cubicle is an augmented reality game developed with XNA.
In this game, you manipulate physical wooden cubes in front of a camera, and you can see yourself on the screen actually moving pieces of a maze filled with traps (like in the Cube movie)

It is a puzzle game where you have to connect special rooms of the maze to trigger the traps and slaughter a poor creature inside.

Out Now
Out Now (Once Upon a Time in New Orlean Wasteland) is a student project made with GameMaker.
In this game you control a girl who has the power of going out of her physical body. You will have to solve riddles and sneak around ghosts using the different abilities of the two forms (physical and ghost).
The main challenge in this game was to implement an isometric system for rendering and computing collisions.

Hasta La Muerte
Hasta La Muerte is a Windows Mobile 7 game developped by Pohlm Studio using XNA.
It is a chased/get chased game where you play as The Death, collecting souls in the levels.
I worked on some gameplay features and porting the game on Xbox360.